Zoodoku Rush
Place one animal in each row, column and color without letting animals touch.
Arcadity game
Connect matching color pairs with horizontal and vertical paths, then fill every cell. Plan routes that leave room for the remaining colors before time runs out.
Connect matching endpoints with horizontal or vertical paths, and cover every cell. This real 6×6 puzzle shows why joining all six color pairs can still leave the board unfinished.
Drag from an endpoint through neighboring cells to its match. You can redraw a route from an endpoint. Drawing across another route cuts that route, so check the other connections after making a correction.
Rows run top to bottom and columns left to right, starting at 1. Matching numbers identify the colored pairs: 1 blue, 2 red, 3 yellow, 4 green, 5 orange, 6 cyan. The diagrams use the same puzzle throughout.
Start with the two blue endpoints, numbered 1, at row 3, column 1 and row 4, column 4. The two empty cells in the top-left corner also need a path. Keep them in mind before choosing the shortest-looking connection.
From the blue endpoint at row 3, column 1, go up one cell, right two cells, down one, right one, then down into the other endpoint. The game accepts this seven-cell connection. It leaves row 1, columns 1 and 2 unused.
Now connect the other five pairs as shown. All six pairs are connected, but only 34 of 36 cells are covered. The two dashed cells in the top-left corner are still empty, so the board is not complete. A connection count alone is not enough.
Restart blue at row 3, column 1. Go up two cells to the top-left corner, right one, down one, right one, down one, right one, then down into its match. This uses the two missing cells without disturbing the other routes. All six pairs are connected and all 36 cells are covered: the board is complete.
Try the idea in a free Flow Rush match. Matches select their own puzzles; this walkthrough is a fixed example.
Play Free MatchPlace one animal in each row, column and color without letting animals touch.
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