Can I play Sudoku Rush with a keyboard?
Yes. Arrow keys move the selection, number keys 1 through 9 enter a digit, and Backspace or Delete erases an editable entry. The same actions are available through the board and on-screen keypad.
Arcadity game
Play Sudoku Rush online using the familiar 9-by-9 grid: each row, column, and 3-by-3 box needs the numbers 1–9 once. Fill proven cells, stay within the mistake limit, and finish before the clock runs out.
Each correctly filled blank is worth 100 points. Finishing a row, column, or box triggers visual feedback but adds no separate unit bonus. There is no accuracy-streak multiplier.
At settlement, each unused miss allowance adds 500 points. Correcting or erasing an error does not restore that allowance. You can receive the unused-miss bonus when time runs out, even if the puzzle is unfinished.
Completing the whole puzzle also adds 10 points per remaining second. An unfinished grid receives no time bonus. Final score is fill points plus unused-miss bonus plus any completion time bonus.
This is an actual puzzle generated by the current game core with seed 12345 on Normal difficulty: 42 given clues and 39 blanks. It is a reproducible teaching sample, not a promise about your next match or an active event's seed.
Rows are numbered top to bottom and columns left to right. Gold marks the cell being considered; cyan digits are correct entries already locked by the game. Use the visible row, column, and box clues to justify each fill.
Row 1 reads 1, blank, blank, 2, 9, 7, blank, 5, 4, so its missing digits are 3, 6, and 8. At row 1, column 2, the column already contains both 6 and 8. Only 3 remains possible.
Enter 3 at row 1, column 2. It locks and adds 100 points. The row now needs only 6 and 8; column 7 already contains a 6, so row 1, column 7 must be 8.
Enter 8 at row 1, column 7 for another 100 points. Row 1 now has a single blank at column 3, and the only missing digit is 6.
Enter 6 at row 1, column 3. Row 1 becomes 1, 3, 6, 2, 9, 7, 8, 5, 4. Three correct fills give 300 points in total; completing the row adds no extra score. The rest of the puzzle remains open.
Add a friend on Arcadity, then send them a Friend Duel for Sudoku Rush from your friends list. It is a 2-player match with the same seed, rules and time limit for both players. Your friend must accept within 24 hours. Each of you plays one attempt whenever it suits you, and the higher score wins.
Lobby 2P/4P/8P modes match you with other players or bots, not friends. The 4-player and 8-player knockout brackets have two and three rounds respectively. Each round is a 1v1 pairing with its own seed; the two opponents share the same rules and time limit. Play is asynchronous.
Use Share Result to show off your score. It shares a result page with a link to the game; starting from that page creates a new match with a new seed. To compete with a friend under the same setup, send a Friend Duel from your friends list. The time limit shown in your round applies, including when it differs from the standard difficulty settings.
Yes. Arrow keys move the selection, number keys 1 through 9 enter a digit, and Backspace or Delete erases an editable entry. The same actions are available through the board and on-screen keypad.
The game checks the actual solution, not only visible conflicts. A wrong candidate can avoid duplicates temporarily and still contradict the completed puzzle. Use all three constraints before entering it.
No. Erasing clears the editable cell, but its recorded miss remains. You can also replace the wrong entry directly with the correct digit. Each wrong fill counts toward the round's miss limit.
Yes. At timeout, your correctly filled cells still contribute 100 points each, and unused miss allowances contribute 500 points each. The remaining-time bonus requires a fully completed puzzle.
No. Correct entries lock like the starting clues. This lets you use confirmed digits as reliable constraints for the rest of the grid.
No. In challenge mode the timer keeps running while the pause screen is open. Check the current mode and its timer before taking a break.
No. In a 2-player Friend Duel, you both get the same seed, rules and time limit, but each of you plays your own attempt whenever convenient. Your friend must accept the invitation within 24 hours. The higher score wins.
Lobby 2P/4P/8P modes match you with other players or bots, not friends. The 4-player and 8-player knockout brackets have two and three rounds respectively. Each round is a 1v1 pairing with its own seed; the two opponents share the same rules and time limit. Play is asynchronous.
Built-in clocks are 6 minutes on Easy, 7 on Normal, and 8 on Hard. A challenge can set a different limit. Use the timer shown in your round.
Add your friend on Arcadity, then open your friends list and send a 2-player Friend Duel. They must accept within 24 hours. You both play your own attempt with the same seed, rules and time limit. Share Result only shows your result and links to the game; playing from it starts a new match with a new seed.
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