Do diagonally touching stars count as a PopStar group?
No. A group connects up, down, left, or right through the same color. Diagonal contact alone is not enough, and an isolated single star cannot be cleared.
Arcadity game
PopStar Blitz is a color-group puzzle where every tap changes the board. Arcadity adds short competitive pacing and shareable score pressure.
A group of n stars earns 5 × n × n base points. Two stars score 20, three score 45, four score 80, and eight score 320. One eight-star group therefore has twice the base value of two separate four-star groups.
Groups of at least four stars start or extend a combo chain. Clear the next qualifying group within 5 seconds to continue it. Clearing a group of two or three stars resets the chain; waiting beyond the window also starts the next qualifying clear at chain 1.
From chain 2 onward, a qualifying n-star clear adds 4 × (n − 3) × (n − 3) × (chain − 1) combo points. For four-star groups cleared in time, successive totals are 80, 84, 88, and 92 points.
The finish bonus is 1,200 points for zero stars left, 600 for 1–8 left, 250 for 9–16 left, and zero for 17 or more. Finishing before timeout also adds 3 points per second left in the result calculation; a timeout gives no time bonus.
This constructed 4-by-4 teaching board uses the actual PopStar Blitz core. Taps occur at 0, 1, 2, and 3 seconds, keeping each qualifying clear inside the combo window. Diagrams show gameplay points before finish bonuses; real matches generate their own boards.
R = red, Y = yellow, G = green, and B = blue. Rows count from top to bottom and columns from left to right, starting at 1. Dark cells are empty. Letter labels make the groups readable without relying on color alone.
The yellow stars fill column 2. They keep the two red pairs and the two blue pairs apart. Tap any yellow star, such as row 1, column 2, to remove the whole four-star column rather than taking one of the smaller pairs first.
Clearing four yellow stars scores 80 points and starts chain 1. Columns 3 and 4 slide left into the gap. The reds now form one group of four, and the blues form another group of four. Next tap a blue star at row 3, column 1.
At 1 second, the four blue stars clear for 80 base points plus 4 combo points: 84 more, taking the total to 164. Red falls to the bottom two rows. Tap a red star at row 3, column 1 to remove that connected four-star group.
At 2 seconds, the red group scores 80 base points plus 8 combo points: 88 more, taking the total to 252. Its two columns become empty, so green slides all the way to column 1. Tap any of the four green stars.
At 3 seconds, green scores 80 base points plus 12 combo points: 92 more. Gameplay points total 344. The empty board qualifies for a separate 1,200-point clear bonus. A real round's time bonus depends on its remaining clock; no match clock or time bonus is assumed in this diagram.
No. A group connects up, down, left, or right through the same color. Diagonal contact alone is not enough, and an isolated single star cannot be cleared.
Once. Clicking or tapping any star in a valid group immediately clears the entire connected group. The current game does not require a preview tap followed by a confirmation tap.
No. Existing stars fall down, and empty columns close toward the left. Planning how the original board changes is the puzzle.
Only groups of at least four stars continue the chain. Clearing two or three stars is legal and scores base points, but resets the combo. You also need to clear the next qualifying group within the 5-second window.
There may be no legal groups left: every remaining star is isolated from its own color. The round can also end when time runs out. The finish bonus depends on how many stars remain, so an incomplete clear can still earn one.
Its base score grows with the square of its size. Eight stars together score 320 base points, while two separate four-star clears give 160 base points before combos. The best move still depends on the next board, the combo window, and the stars you leave behind.
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